The entirety of Toki Tori 2’s level design revolves around using the two techniques to solve puzzles, whether it would involve going from point A to point B, disabling deadly lasers, getting captured by a bigger bird to reach higher places, (or get sent back if the bird wants to annoy you to death) or clearing the path.ĭuring the start of the game, these puzzles do their job and manage to be decently entertaining, providing satisfaction as you continue to work your way to the next checkpoint and discovering more of the world. The only other option you have to manipulate the environment is by stomping the ground, which can knock smaller creatures from a nearby platform off or cause things to fall. These songs do basic things such as finding collectibles, bringing up the world map, fast-traveling at checkpoints, using the camera (more on that later) and a song that lets you die on command.īesides tweeting out notes to play songs, your tweets can draw attention to the nearby creatures, alerting them to your location. While you can freely explore and take advantage of multiple paths if you can solve the puzzles blocking those paths, there’s not much in terms of upgrades save for new songs that Toki Tori can tweet out, usually taught to the player via visuals, but if you remember them from previous playthroughs like I did, or look them up online, you can actually use them early. Rather, Toki Tori 2‘s a Metroidvania, but in a very loose sense of the word. That means no more screen-by-screen puzzle solving, no more egg collection, and none of the cleverness as before. Likewise, there’s little in terms of memorable music, with most of it feeling like forgettable background noise.Īfter going from the fantastic yet tricky puzzler on the Game Boy Color to a decent 2.5D remake, Toki Tori 2 throws all of the familiar mechanics out the window. Outside of a basic guide to your limited movepool, the game just starts or resumes right where you left off, leaving the menus to only be accessible via the pause screen. This is a great touch that helps the game world feels alive, although it does bring to light the baffling lack of a UI or any sort of menu screen to speak of. In fact, due to the lack of a title screen or really anything of the sort, the game’s story and the way it’s presented comes off as a pretty lame attempt to be overly simplistic.Ĭontinuing to use a similar 3D art style to the remake of the first Toki Tori, Toki Tori 2+ puts a huge focus on the environments, with some areas looking absolutely stunning and gorgeous, with stellar usage of lighting and Toki Tori reacting accordingly to changes in lighting or getting stuck, bringing back some of the charm of the GBC original. Annoyingly, the game has no dialogue or text in the slightest, nor any cute cutscenes akin to the first game on GBC. In this enhanced port of the 2013 Wii U eShop game, you take control of Toki Tori on his second quest to save his relatives, after a mysterious black mist erupts through all the land. Thanks to Two Tribes for the review code Title: Toki Tori 2+
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